App |
App implements features to manage (open, switch to, close) applications.
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Button |
Defines the constants for use with the mouse actions
for the button to use and the wheel direction
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Env |
features moved to other classes, details below with the methods
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Finder |
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Image |
This class hides the complexity behind image names given as string.
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ImagePath |
maintain the path list of locations, where images will be searched.
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ImagePath.PathEntry |
represents an imagepath entry
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Key |
this class implements an interface to the Java key system
as represented by java.awt.event.KeyEvent.
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Location |
A point like AWT.Point using global coordinates (x, y).
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Match |
The region on the screen or rectangle in the image,
where the given image or text was found.
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Mouse |
Main pupose is to coordinate the mouse usage among threads
At any one time, the mouse has one owner (usually a Region object)
who exclusively uses the mouse, all others wait for the mouse to be free again
if more than one possible owner is waiting, the next owner is uncertain
It is detected, when the mouse is moved external from the workflow, which can be used for
appropriate actions (e.g.
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ObserveEvent |
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ObserverCallBack |
Use this class to implement callbacks for
the Region observers onAppear, onVanish and onChange.
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OCR |
Static helper class for OCR via Tess4J/Tesseract.
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OCR.Options |
A container for the options relevant for using OCR on
Region or Image .
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Offset |
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Pattern |
to define a more complex search target
- non-standard minimum similarity
- click target other than center
- masked image (ignore transparent pixels)
- resize in case of different environment (scaled views)
- wait after used in actions like click
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Region |
A Region is a rectangular area on a screen.
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Screen |
A screen represents a physical monitor with its coordinates and size according to the global
point system: the screen areas are grouped around a point (0,0) like in a cartesian system (the
top left corner and the points contained in the screen area might have negative x and/or y values)
The screens are arranged in an array (index = id) and each screen is always the same object
(not possible to create new objects).
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ScreenImage |
stores a BufferedImage usually ceated by screen capture,
the screen rectangle it was taken from and
the filename, where it is stored as PNG (only if requested)
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